Tuesday, July 1, 2014

Week 3, Month 1 (Belated)


First up, Here are working files for the Picinic Goodies. As a game design aesthetic I've used 3 distinct shapes and colours to differentiate the items as I want each to be recognizable from the background as well as from each other.

I have attempted to implement some jump animations for when the character jumps and ran into a real roadblock with the program. I seems like it has a lot of conflicts with the run animation when the 'jump' action is activated. This is one is doing my head in because logic doesnt seem to apply here. Currently scouring the internet for possible solutions.

I am currently working on smoothing the run animation a bit more and will probably end up doing twice as many frames as it has currently. Although there is a concern that with more frames of animation the transitions to jump animation will be a little bit more choppy. If I can work out how to put in transition animations for actions this wont be a problem.

I've also put together a target render image that gives some idea of what the final game should look like. Keeping in mind it is design to display on a phone screen the resolution need to be tweaked a little.


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